Unity优秀开源项目分享
项目集合
- awesome-unity-open-source-on-github:https://github.com/baba-s/awesome-unity-open-source-on-github
- awesome-unity3d:https://github.com/insthync/awesome-unity3d
- 渲染相关集合 AboutGameEngineGraphics:https://github.com/Go1c/AboutGameEngineGraphics
- GameAndUnity:https://github.com/m969/GameAndUnity-TechLib
- 马三小伙儿大佬的集合:https://github.com/XINCGer/Unity3DTraining
- AnythingAboutGame:https://github.com/killop/anything_about_game/
框架
热更新
资源加载
渲染相关
- 跟着技术美术101一起学习渲染:https://github.com/ipud2/Unity-Basic-Shader
- NiloCat大佬主页(二次元卡通渲染、SSPR、DrawmeshInstance):https://github.com/ColinLeung-NiloCat
- 使用GPUInstance实现的大世界草地,结合了地形分块:https://github.com/MangoButtermilch/Unity-Grass-Instancer
- 使用GPUInstance实现的草地,使用噪声图实现麦浪效果:https://github.com/wlgys8/URPLearn/tree/master/Assets/URPLearn/GrassGPUInstances
- 浅墨的X-PostProcessing搬运至URP下:https://github.com/tkonexhh/X-PostProcessing-URP
- URP下的Overdraw查看器:https://github.com/ina-amagami/OverdrawForURP
- 线性工作流下 UI相机保持在 Gamma 颜色空间下工作:https://github.com/killop/URP-12-GammaUIAndSplitResolution
- JTRP 优质的卡通渲染管线:https://github.com/JasonMa0012/JTRP
- InfinityRenderPipeline 国外大佬的渲染管线:https://github.com/haolange/InfinityRenderPipeline